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Showing posts from April, 2018

Gaming Analyst

I will be more of a player analyst as I find that the act of playing a game to be more purposeful to me. I am not a data or number heavy person; therefore, the style of game and characteristics of game play are what drives me. I don't always ask "why do I enjoy this game?" but I will not play a game I do not like. I enjoy watching people play games, mainly my fiance and the YouTubers Sl1pg8r and Mazion. 
I identify more with the player or game types versus culture, ontology, or metrics because I like to play only certain genres of games and not always what is popular. I do not see a large connection between the academia side of my brain and the side that enjoys video games as I am not sure how a history student would be so obsessed with games. 
I play games to distract myself from working full time, to relax, and to express my creativity. Whether that may be digging for 9 hours straight in Minecraft, RPGing as Aurelle Kindle in FFXIV while playing as my favorite class o…

Game Aesthetics of Axiom Verge

The game I chose to play for this prompt was none other than the obscure sci-fi indie game Axiom Verge. This title borrows heavily from the Metroidvania genre of games, placing Trace (the main protagonist) as a lost Physicist transported to a mechanical alien world. Along with the help of giant brokendown war machine women known as the Rulsaki, it is up to them to prevent the release of a 'pathogen' onto Earth by Athetos, the first version of the clone of Trace (I know all this sounds a bit confusing but that't the whole point trust me).
The game itself is a basic 2D retro-style, which has you play as Trace in the third person perspective (kind-of like Mega Man). While the 16-bit era of video games is long and gone, the game really tries to bring back those same feelings of childhood to the player. The feeling is best described as my first encounter playing the original Metroid on the NES. The corridor-style labyrinths, the dark/gloomy color schemes, and soundtrack all pla…

Video Game Aesthetics

The game I most played for this assignment was Salt and Sanctuary. For fans of the Dark Souls franchise, and games like those within the alleged “Souls-like” style, this game may be recognisable. Essentially what this game is "Dark Souls translated to the 2nd dimension". This is an almost literal interpretation of Salt and Sanctuary as described by countless players and critics. It's also very correct. It takes the concepts of Dark Souls and puts them on a plane removed from the 3rd dimension. That being said, it still has its own identity. The level of vertical movement present lends itself directly to the gameplay. This is perhaps what most solidifies its identity. Having played it for well over an hour (I of course started a new playthrough for this assignment), the game keeps up with its own identity throughout its aesthetic presentation. A 2-D plane offers a unique feel not found in the Souls games. The player is able to explore mostly to their heart's content, s…

Analyst Type

It took me a while to decide which type of analyst I would be, because I felt like I didn't get a clear enough explanation from the text.  So, I went by what I already know about myself: I'm an English and Theatre double major, and I've been writing my entire life.  I'm drawn to games that have intricate plots and developed characters, and I love analyzing how games tell their stories and what metaphors or symbolism they use to achieve it.  I think I'd be some sort of Game analyst focusing on text and narrtaive.  There's probably another layer to it I haven't figured out, but hopefully after studying this course a bit more I'll get it.

Choosing an Analysis

If I were to choose an analysis to base my observations and studies of video games, I would probably go with Situationism as my school of thought with aspects of Formalism attached. As a psychology student, I am interested in how the mind works, but given the context of the class, I think I’d like to focus on the effects video games themselves have on us. What do the video games we play, especially those that are “trendy” or “most popular” say about the collective of individuals in the video game industry, as well as those that consume them? Moreover, I'd like to explore how video games do what they do, in terms of telling a story or otherwise presenting worlds completely removed from our own. From a psychological perspective, I think it would be interesting to study how these worlds allow us to immerse ourselves within them, and what just what components of the narratives and stories and themes are captivating to us. When I play video games, I typically don’t think of any of these…

Video Game Analyst

After reading chapter 1 and skimming ofchapter 3 of Understanding Video Games, I was having a difficult time actually deciding on what type of analyst I am. I would say from my early-childhood to about now I would analyze and critique game designs to based on the players reaction or the game itself. For example; the most often game I like to critique is Pokémon Go. I will sit and chat with friends and ask them how they could improve the game whether it be through raids, gym battles, player-verses-player, or through the new option of play the field research. In sense I would categorize myself as a game analyst.

This is where the problem occurs, I like philosophy. Whether the medium be in video games, movies, music, or art; I like to dissect the arguments and narratives media has to offer. This is likely due to my major being biology. Being in academia, from the first semester we are trained to make logical arguments and use them in our respective studies. Using these logical arguments …

Choosing an Analysis Style

Choosing what sort of gaming analyst I would be is a stressful ordeal; I identify and like several different approaches to the field, and for various reasons. My academic experience leads me more towards the side of the Situationists due to being a sociology major and having an acute interest in anthropology. People are interesting! Games are also interesting! Getting to see how games affect different people and the impact on them socially and culturally? It sounds like heaven on earth.
There is a slight hitch in my dedication to this choice, however. And that is entirely due to the types of games I personally like to play. I love games with story, with good visuals and music. I have to be drawn into the narrative otherwise it does not matter to me how good the game mechanics are, I will get bored of playing it.
So in the end, I think that the type of gaming analyst I will be is a Narratologist. I love the narrative too much to ever stop talking about it. Even though I might on occasi…

Gaming Analyst Prompt

After reading and learning what the 5 kinds of game analysts there are, I feel like I more into the Player analyst category. I only say that because the biology major in me wants to question the purpose of most things. Why are we playing this game? What purpose does it serve to me? The public? I don't play video games excessively like I did when I was a teenager simply due to the fact that I'm knee-deep in homework most of the time. But the few games I do play tend to fall in the Science Fiction category. Whether its shooting alien monsters in Metroid, fighting inside a Titan in Titanfall, or hiding from an Alien in Alien:Isolation, I always catch myself thinking how each element in the game relate to real world advances in science. I even go as far as trying to find the closest thing relatable to weapons, vehicles, or animals in games just to further understand WHY its even needed in the game in the first place.