Skip to main content

The Greatest Game Ever Made

I am not sure if everyone agrees but, in my humble opinion there is one game that no other game can compare, The Legend of Zelda: Ocarina of Time (Nintendo 1998). This game follows all of the basics of gaming theory, use of time, space, music, emersion, rewards and epic wins. This installment of Zelda franchise was the first to take place in a 3D environment, and it is also considered the father of the modern action/adventure game. Many of the aspects of Ocarina of Time became industry standards for the genre like target locking, free moving camera, spacious environments, and the great attention to detail given to each dungeon.  

I have played this game on four different consoles and beaten it dozens of times. It is a game that brings joy to me every time I play it (except for that stupid owl). Many other players and critics have shown that they love the game also because it has been voted number one on multiple list of great games ranging from Edge Magazine to IGN. Ocarina of Time also has consistently scored perfectly when held to the tests of critics. It was one of the first of its kind and it set the bar at a flawless height.

Ocarina of Time starts the player out as a young version of the protagonist, Link. The story then proceeds with the introduction of Link’s first fairy, Navi. Navi the guides Link through the land of Hyrule where he learns that he has to save Princess Zelda from Ganandoff by collecting the three pieces of the Triforce of power. During the adventure the player is given the ability to change time, weather, and travel through playing music with Link’s Ocarina.

That is an extremely cut down synopsis of the game. A full retelling of the story and plot and game in general could fill its own novel with all of the intricacies and detail in the story.

Another great achievement of Ocarina of Time, was its use of music. In the article “Play Along - An Approach to Videogame Music,” author Zach Whalen analyses the use of music in videogames starting with the earliest and monitored the evolution as the game industry progressed. Whalen considered Ocarina of Time to be a major turning point in the use of music in games. Ocarina of Time has the ability to shift music flawlessly depending on where the player is, what they are doing and if they are in danger. Whalen points out that this use of music helps the player immerse themselves into the game with greater ease. The music causes certain feeling that the developers wanted the player to feel at that point in the game, sadness, happiness, urgency, all of these, plus many others, are brought out of the player with the use of music. 

Because of its innovativeness, originality, and progressiveness, Ocarina of Time has been a game that can last through the ages. Originally released in 1998 it sold millions, released again in 2012 on a new console, it sold millions more. A new generation is being exposed to greatness, for The Legend of Zelda: Ocarina of Time, is the greatest game ever made.


Popular posts from this blog

League of Legends and Gaming Theory... Unite!

Every time I start to make a post on this blog I think  "What game should I discuss? What is something I want to write about?" and I give myself the same answer every time, League of Legends. Yet I always decide that I should avoid it because Half-Real doesn't apply to League (<---Very wrong), but after essentially looking for any excuse to geek over League and flipping through the book again I realized it could have actually been the ideal example to so many parts of the book, and a near perfect example in many cases. It was as if Teemo had Q'd me with his Blinding Shot and I could not see how this book had anything to do with a no narrative unconventional game like League of Legends

    League of Legends is a part of a insanely fast growing sub-genre of Real-Time Strategy (RTS) games called Multiplayer Online Battle Arena or MOBA's and is currently the most played video game in the world. The basics of League can be summarized by using Juul's three r…

Posthumanist Ethics in Wolfenstein II: The New Colossus, Delivered to the Far West Popular Culture Association Conference on 25 February 2018

As is so often the case with conference presentations, these 15 minutes comprise a snapshot of what should be a broader project; there are several papers to be written about the posthumanist ethic that infuses this game. I’m going to focus on The New Colossus’s use of non-human animals as ethical conduits, but first I want to make a brief case for taking this game’s political engagement seriously. Many of you probably remember that when the trailer for The New Colossus was released in early October of 2017, there was some backlash on social media from people who felt personally implicated by the tagline “Make America Nazi Free Again.” 
Tension in the aftermath of the Charlottesville white nationalist rally in August remained high, and to avoid further antagonizing the grumblers, Bethesda could have distanced itself with the old standby “it’s just a game” or even “it’s just a game that has always been about killing Nazis.” 
Instead, though, Pete Hines, the studio's vice president of …

Xenoblade Chronicles: Gamer’s Inside Analysis

The Xenosaga series gave the imagination of a story, with epic action and adventure with a feel of Japanese anime, into a different game that is equally large, if not larger, to the Xenosaga series on the PS2. Gamers that play Xenoblade Chronicles will think back to them playing Xenosaga, if they played any of them, and compare to Xenoblade Chronicles by amount of gameplay, the story, and the entire layout of the game itself.
The story starts on the creation of the world the characters live in, which are two giants, locked in battle, over a vast ocean and under an endless sky. The common denominator is the sea and the sky, because they exist in reality, but it’s clear 2 giants are fictional. One is called the Bionis, and the other is called the Mechonis. Then, all of a sudden, they are mysteriously frozen in time. So, “Eons” later, life and machines rise from these giant titans. It’s clear that the name Bionis has the prefix bio- which means life, and the prefix of Mechonis is Mech- me…