|Typical League gameplay near the blue nexus.|
- The rules of the game
- The player(s)' pursuit of the goal. The player seeks strategies that work due to the emergent properties of the game.
- The player's competence and repertoire of strategies and playing methods.
|LoL map showing blue and purple nexus locations.|
Anyone who read Half-Real knows that there are few things more fun than definitions and rules, and as much as I would love to spend a couple thousand words on them I am no Jesper Juul. With LoL gameplay at least vaguely defined I have some key points as to why League fits into this book so well, even perfectly in many cases. Juul states in chapter three that when players search for that effective strategy in multiplayer games you will usually see a common theme of teamwork even though teamwork is not necessary as stated by the games' rules. The reoccurring pattern of teamwork and successful strategies are casually referred to as the "meta" in LoL. The meta is the base to whatever style of play is currently considered the most effective strategy to win the game and almost always places a heavy emphasis on teamwork just as Juul suggested multiplayer games with teammates.
Later in the chapter Juul discusses what makes quality gameplay and concludes that it is being able to make a series of interesting choices and defines them as:
|Teamwork is the only way to accomplish certain objectives|
in LoL such as slaying the Baron Nashor.
- No single option should be the best.
- The options should not be equally good.
- The player must be able to make an informed choice.
While these are some of the more dominate themes of the book that LoL represents there were also many smaller ideas present in League that were mentioned in the book such as choke points, the game world, and the presence of time.
Choke points are map locations where team combat is likely to occur, such as the middle of the lanes in LoL. The game world is only ever shown in the form of one map, yet there is tons of lore in the form of text describing an entire universe that is never actually seen. A timer is present and plays a large role in keeping track of spawning, when to make a certain move, and keeping track of performance yet there is no in-game sense of time such as night.
|The three lanes of League.|
It is hard to think that my first time venturing through Half-Real I kept telling myself that none of this applied to League and how unfortunate it was that I could not tie in my mild League addiction with my gaming theory class, but a few weeks later and it finally hit me about just how off I was.
Just because LoL does not have a narrative or typical gameplay does not mean that it abides by different rules and definitions. Juul really did write a book covering every type of game in some manner or another leaving no exception. It is a book that I will not easily forget since the content pertains to something I love and is part of my every day routine. I can't engage in a team fight as Fiddle without thinking about how the rules leave me the option to not help my team, yet I always find myself diving into combat due to an unspoken set of rules that give me a better chance of winning if I do work as a team. Rules, gotta love 'em.
|SuperCow7 just laid down a wicked sick penta-kill on the|
other team. You should probably add him on League.