Skip to main content

SWTOR: A Galaxy of Fictional Worlds.

First, let me begin by saying it was not my intention to add yet another Bioware game to the list of games the class speaks about but, whatever it is Bioware is doing they seem to keep getting my attention. This time with Star Wars: The Old Republic.




SWTOR For short, is a MMORPG, or massive multilayer online role playing game, in which the player creates his or her own unique character from a number of races and classes and is then placed into a setting for that character. In my case a human jedi counselor, who started off on the jedi home world. Currently there are eight classes to choose from 4 on republic faction side and 4 on imperial faction side. The two, of course, are at war with one another.

Since this weeks focus is more on fiction and rules I think that would be a great place for me to start.
I wouldn't dare try to tell my readers about all of the fictional worlds or event in the star wars universe since most of them likely know more about it that I do.  So instead I will tell you about my experiences with SWTOR and how its fictional world was presented to me.

From the very beginning of the game its very clear that I am playing the role of, in my case a jedi in training, as I am on the jedi home planet being trained. However during my characters training strange events start to take place and my character has to do 'quest' that other non-player jedi do not. This whole chain of events is to build some story with the player and the player's character. Its to make you the player feel more connected to the character. Of course being a  bioware game it also has heavy focus on dialogue and choice making in the case of SWTOR its a choice between the neutral path light side or dark side. All of these factors from making the characters appearance to makeing choices that effect other characters inside of the game make the game very personal and customized.  

All of these aspects are good because MMORPGs tend to be played for longer periods of time than most other games and you don't want to lose the immersion factor because your players will start to feel like they are grinding away towards an end goal. Which admittedly, there were moments when I stopped and would wonder why I am slaughtering hundreds of droids.

Immediately going into a game boasting the title Star Wars. I had ideas in my mind as to what sort of things were going to be in the game such as jedi, sith, and alien races. So it wasn't that far of a stretch to take a setting that already had movies and novels and translate that into a video game. Displaying multiple worlds with climates and terrains like that described in the movies or text and placing familiar species of aliens on those planets. Personally I say this game belongs in the category of incoherent world type games. Because the way the game is set up is not for its player to imagine some events happening this way or that but they are all very clearly placed in front of the player and the player then picks the outcome. Sort of like having a movie with alternate endings.

                                        Long Live the Republic!

Comments

Popular posts from this blog

League of Legends and Gaming Theory... Unite!

Every time I start to make a post on this blog I think  "What game should I discuss? What is something I want to write about?" and I give myself the same answer every time, League of Legends. Yet I always decide that I should avoid it because Half-Real doesn't apply to League (<---Very wrong), but after essentially looking for any excuse to geek over League and flipping through the book again I realized it could have actually been the ideal example to so many parts of the book, and a near perfect example in many cases. It was as if Teemo had Q'd me with his Blinding Shot and I could not see how this book had anything to do with a no narrative unconventional game like League of Legends

    League of Legends is a part of a insanely fast growing sub-genre of Real-Time Strategy (RTS) games called Multiplayer Online Battle Arena or MOBA's and is currently the most played video game in the world. The basics of League can be summarized by using Juul's three r…

Posthumanist Ethics in Wolfenstein II: The New Colossus, Delivered to the Far West Popular Culture Association Conference on 25 February 2018

As is so often the case with conference presentations, these 15 minutes comprise a snapshot of what should be a broader project; there are several papers to be written about the posthumanist ethic that infuses this game. I’m going to focus on The New Colossus’s use of non-human animals as ethical conduits, but first I want to make a brief case for taking this game’s political engagement seriously. Many of you probably remember that when the trailer for The New Colossus was released in early October of 2017, there was some backlash on social media from people who felt personally implicated by the tagline “Make America Nazi Free Again.” 
Tension in the aftermath of the Charlottesville white nationalist rally in August remained high, and to avoid further antagonizing the grumblers, Bethesda could have distanced itself with the old standby “it’s just a game” or even “it’s just a game that has always been about killing Nazis.” 
Instead, though, Pete Hines, the studio's vice president of …

Xenoblade Chronicles: Gamer’s Inside Analysis

The Xenosaga series gave the imagination of a story, with epic action and adventure with a feel of Japanese anime, into a different game that is equally large, if not larger, to the Xenosaga series on the PS2. Gamers that play Xenoblade Chronicles will think back to them playing Xenosaga, if they played any of them, and compare to Xenoblade Chronicles by amount of gameplay, the story, and the entire layout of the game itself.
The story starts on the creation of the world the characters live in, which are two giants, locked in battle, over a vast ocean and under an endless sky. The common denominator is the sea and the sky, because they exist in reality, but it’s clear 2 giants are fictional. One is called the Bionis, and the other is called the Mechonis. Then, all of a sudden, they are mysteriously frozen in time. So, “Eons” later, life and machines rise from these giant titans. It’s clear that the name Bionis has the prefix bio- which means life, and the prefix of Mechonis is Mech- me…