Skip to main content

Folklore // Two Fictitious Realms


Folklore, is a game that manages to achieve certain aesthetic degrees of poetic elegance. It's defined by its gothic and mystical elements and effectively presents itself in the form of a fantastical mystery graphic novel. Folklore presents two fictitious and contrasting realms: Doolin (a town in Ireland) being representation of the actual world we live in and the Netherworld-- the realms of the dead and enigmatic creatures.

Folklore introduces two different characters to play as. Ellen, a young girl with a bitter past, and Keats, a mysterious journalist for an occult magazine called Unknown Realms.
Keats holds the cover of Unknown Realms

  • Two Protagonists 

Depending on your cup of tea you can play through the game as one of the main characters Keats or Ellen. They both come to the haunting town of Doolin with different and similar intents but ultimately have the same goal in mind and that is to discover the haunting mystery that plagues the town of Doolin.

Though they're different characters their stories are shockingly similar


  • Two Realms
Doolin, an actual sea-side village in Ireland and is the main setting for Folklore because it's the only place in the world where the land of the dead can be assessed (The Netherworld). The player can interact with the townspeople establishing the presence of a fictitious town that the player is traversing through in search of clues.

The village of Doolin featured in Unknown Realms

The Netherworld, is thought of to be the home of the dead, spirits, and different creatures such as monsters and faeries. Folklore's game mechanics with the battle system can only happen in the nether-realm the "real world" Doolin is where clues and plot points are revealed. The player switches back and forth through these realms as the story progresses. 

Much like the world we live in the Nether-realm has various regions from the war torn land of Warcadia to the, rich in fauna, Faery realm. There are a total of six of them and all have specific purposes that the player can experience in the game. However, there are actually an infinite number of realms and they are all very different because the realms are actually a representation of people's feelings as they died. 

The hypnotic and mesmerizing beauty of the Faery Realm 


Warcadia - a world forged from the fear of death that haunts the human heart

Folklore uses poetic elements to convey a fictitious mystery novel while managing to still call itself a video game. The game is divided equally in story and game play through Doolin and the Nether-realm. Folklore sets the story for an enjoyable action adventure role-playing game. It provides narrative elements in different refreshing stylistic ways such as the common computer generated cut-scenes which many players are familiar with and the Folklore's most recognizable, and arguably the best, way to communicate its story via the comic book scenes which can be seen here.

Thanks for Reading!


Comments

Popular posts from this blog

League of Legends and Gaming Theory... Unite!

Every time I start to make a post on this blog I think  "What game should I discuss? What is something I want to write about?" and I give myself the same answer every time, League of Legends. Yet I always decide that I should avoid it because Half-Real doesn't apply to League (<---Very wrong), but after essentially looking for any excuse to geek over League and flipping through the book again I realized it could have actually been the ideal example to so many parts of the book, and a near perfect example in many cases. It was as if Teemo had Q'd me with his Blinding Shot and I could not see how this book had anything to do with a no narrative unconventional game like League of Legends

    League of Legends is a part of a insanely fast growing sub-genre of Real-Time Strategy (RTS) games called Multiplayer Online Battle Arena or MOBA's and is currently the most played video game in the world. The basics of League can be summarized by using Juul's three r…

Posthumanist Ethics in Wolfenstein II: The New Colossus, Delivered to the Far West Popular Culture Association Conference on 25 February 2018

As is so often the case with conference presentations, these 15 minutes comprise a snapshot of what should be a broader project; there are several papers to be written about the posthumanist ethic that infuses this game. I’m going to focus on The New Colossus’s use of non-human animals as ethical conduits, but first I want to make a brief case for taking this game’s political engagement seriously. Many of you probably remember that when the trailer for The New Colossus was released in early October of 2017, there was some backlash on social media from people who felt personally implicated by the tagline “Make America Nazi Free Again.” 
Tension in the aftermath of the Charlottesville white nationalist rally in August remained high, and to avoid further antagonizing the grumblers, Bethesda could have distanced itself with the old standby “it’s just a game” or even “it’s just a game that has always been about killing Nazis.” 
Instead, though, Pete Hines, the studio's vice president of …

Xenoblade Chronicles: Gamer’s Inside Analysis

The Xenosaga series gave the imagination of a story, with epic action and adventure with a feel of Japanese anime, into a different game that is equally large, if not larger, to the Xenosaga series on the PS2. Gamers that play Xenoblade Chronicles will think back to them playing Xenosaga, if they played any of them, and compare to Xenoblade Chronicles by amount of gameplay, the story, and the entire layout of the game itself.
The story starts on the creation of the world the characters live in, which are two giants, locked in battle, over a vast ocean and under an endless sky. The common denominator is the sea and the sky, because they exist in reality, but it’s clear 2 giants are fictional. One is called the Bionis, and the other is called the Mechonis. Then, all of a sudden, they are mysteriously frozen in time. So, “Eons” later, life and machines rise from these giant titans. It’s clear that the name Bionis has the prefix bio- which means life, and the prefix of Mechonis is Mech- me…