John Brown and I will be focused on the stereotypic gender traits portrayed throughout portal and portal 2. In addition, we will also be looking into the role reversal of humans and robots throughout the games. Specific gender characteristics are utilized especially within the cooperative aspect of the game. For example, Atlas takes the role of a male robot. His actions are more masculine, his voice is deeper, and his physical build is stouter and broader than his counterpart P-body. P-body shows feminine characteristics with her high pitched voice, long slender body, and her girlish manerisms.
Every time I start to make a post on this blog I think "What game should I discuss? What is something I want to write about?" and I give myself the same answer every time, League of Legends. Yet I always decide that I should avoid it because Half-Real doesn't apply to League (<---Very wrong), but after essentially looking for any excuse to geek over League and flipping through the book again I realized it could have actually been the ideal example to so many parts of the book, and a near perfect example in many cases. It was as if Teemo had Q'd me with his Blinding Shot and I could not see how this book had anything to do with a no narrative unconventional game like League of Legends
League of Legends is a part of a insanely fast growing sub-genre of Real-Time Strategy (RTS) games called Multiplayer Online Battle Arena or MOBA's and is currently the most played video game in the world. The basics of League can be summarized by using Juul's three r…
League of Legends is a part of a insanely fast growing sub-genre of Real-Time Strategy (RTS) games called Multiplayer Online Battle Arena or MOBA's and is currently the most played video game in the world. The basics of League can be summarized by using Juul's three r…
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