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Fighting Mongoose Personal and Perhaps Baseless Observation

One more, courtesy of Josh:

Men are testosterone-infused egomaniacs and women are estrogen-infused talking time-bombs. These more or less summerize the negative stereo types of both genders, excluding the penchants for allocations of money at particular venues. Now, to take this a step further and relate this to the video game world, games pre-dominately housing male characters are almost exclusively about killing something or another and saving the world, whereas games pre-dominately housing female characters are puzzle games and interaction based games, examples of both being:

Man games: Gears of War, Halo, Killzone, Killswitch, Uncharted, Assassin's Creed

Woman games: Harvest Moon, Animal Crossing, Portal, Dance Dance Revolution (Yes, I counted the avatars in all these games, they are pre-dominately female)

To take this observation to the domain of Portal, even the assault and subsequent death of GLaDos is a puzzle adventure in which the protagonist never directly attacks GlaDos itself (I refuse to believe that a machine with a female voice is therefore a woman, it is merely a projection of the makers who decided to give the AI a female voice). I haven't been able to craft any real intelligent responses for this, but will update as more information is revealed to me out of the depths of my mind.

Comments

  1. Someone did a famous study of boy vs. girl games back in the day. Maybe it was Carol Gilligan? Maybe actually in her book In a Different Voice? Her argument was like yours, that boys tend to focus on competition--someone has to win--whereas girls tend to play games that downplay the winning and losing and focus on cooperation, like jump rope or dolls.

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