Wednesday, April 27, 2011

Just learned a new word!

"Psychogeography"


Not sure what it is (though I can guess) but it sounds like something you should all look up. I saw it mentioned in a comment about studies of how amnesia functions in video games.


There is SUCH interesting work going on in this field...

3 comments:

  1. Is that like the terrain of the mind or something? Or designing landscapes based upon our conceptions of our thoughts, and heady stuff like that?
    ...No, it's not. It's terrain that provokes an intellectual and emotional response from its inhabitants, deliberately or otherwise. Not quite as radical. I was hoping to be a neurographer.
    Ah well. I'll settle for being neurotic.

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  3. http://www.psychogeography.co.uk/ describes Psychogeography as the "Study of the Geographical Environment". This could include a study of the effect it has on a person in that location.

    This is an example of one that some students made of their college: http://makingmaps.net/2009/06/22/making-psychogeography-maps/
    They collected the sights, smells, textures, and sounds that they came across.

    Another map I found online with the tag of psychogeographical - http://imaginarymuseum.org/LPG/debordpsychogeo.jpg. Not knowing French, I can only assume that this map is there for explorers to use in traveling and seeing the best locations in France and where the exits/entrances from each building can be found to go to another location.

    Although Portal is not exactly linear or in map form, both 1 & 2 could be described as big psychogeographical maps. The player comes across the sight, sees the texture as passing, and hears what goes on in Aperture, the testing chambers, and other places GLaDOS has Shell go.
    The effects that these cause make the game more real and can have the player feel as if s/he is there. Sight, texture and sound are important features that players need to describe a game as "good". I would say that there is a at least a little psychogeography in every game nowadays.

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